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3D Texturing Challenge #15 Lighthouse

The Sea of Junk - Ironpatch lighthouse

For this challenge, I created a lighthouse built from riveted metal plates, featuring a hammered texture and a weathered appearance shaped by time and corrosion.
In this world, the lighthouse stands as a damaged yet enduring guardian overlooking a vast abandoned underwater scrapyard made of twisted metal and forgotten machinery.
A place where exploration is both fascinating and dangerous ! Every descent into the depths feels like entering the remains of a lost industrial civilization 🤿

I first redefined the model’s groups and UVs, sculpting it in ZBrush, then hand-painted the textures in Substance 3D Painter.
I built the final scene in Unreal Engine 5.

Texturing challenge organized by the LinkedIn group :
https://www.linkedin.com/groups/3735090/